BitQuest Studio is an independent game studio established and run by a single developer. I am currently working on the following games:
- Ashfield Hollow
Set ten years after a global outbreak, the player awakens unconscious and is brought to Camp Ashfield, one of the last safe settlements. Ashfield Hollow blends farming, crafting, scavenging, fishing, real-time combat, and survival systems as players grow crops, scavenge ruins, build a home, connect with other survivors, and carve out a future in a world still recovering from collapse. - Bitter Harvest
A unique take on the farming sim genre where the player arrives in a village to claim a promised farm, only to discover the land has already been taken. With no other options, the player becomes the town’s garbage collector and begins rebuilding their life by salvaging discarded items, crafting goods, taking odd jobs, and forming relationships with villagers. Over time, secrets emerge, social standing shifts, and access to land and power is earned through the player’s choices. - Urban Ascend
An incremental city-building game where players place buildings, unlock research, and manage growing production chains as the city expands automatically. - Please Don’t Shoot the Humans
An incremental clicker-defense game set in a single arena. Players fight waves of zombies, unlock automated defenses and upgrades, and must avoid shooting civilians that wander into combat.
All BitQuest Studio games are built using RPG Maker MZ, with extensive custom systems used to support simulation-driven and incremental gameplay that goes beyond traditional RPG structures.
Learn more about my games here.